It was supposed to be different, but I failed so hard to deliver this. PS: I am the author :] - An apology about how I posted this. I am gonna try this mod for myself tomorrow. I am not sure when that will happen, but guys like this are putting on people like me a hype that I haven't felt since the last KotOR release, and it's just a mod. I really believe that the new generations will bring a really amazing wave of video-games, art and music soon. I am glad that this world has those people and I hope they find a good position to exploit those talents someday. This puts me to reflect about how much talented people is hiding in the shadows everyday. ![]() I invite you to see his promotional trailer, and if you have the game. ELEMENTS TM & © LUCASARTSĮNTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.I found this piece of art which is amazingly just a mod as incredible as this game. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR You don't have to let me know, but I'd really like to see what gets done with my stuff. Unrealistic.ĬOMMENTS: Enjoy, and feel free to bust it open and use anything in your own mod. To the JKA community for mods that helped me learn the shader syntaxīUGS: not a bug, but the blood is a bit much if you decide to use a gun. To the game BloodRayne for overall inspiration and as a model for sound and gore aesthetics To Dark_Maul for the Bloody_Dismemberment mod that I patterned after To Jedi_Mediator for a few great textures that are present (in pieces) in this mod This mod also declares "helpusobi 1" to facilitate singleplayer cheating. The sounds in 3.1 are a bit less splooshy and more splattery. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.ģ.1 - a move toward smaller textures that spurt more often. Extreme dismemberment and small red puff-clouds on gun and saber impacts. ![]() This mod comes in two versions - 1.5 and 3.1.ġ.5 - lots of big, wide sprites (I think that's what they're called) all over the place emphasis on volume and area coverage. I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). Only use one of the variants at a time, though - don't use both 1.5 and 3.1 - to avoid problems. This mod works with both singleplayer and multiplayer. pk3s into your Jedi Academy/Gamedata/base folder and fire up the game. Two files: bloodPLUS1.5.pk3 (1.1 MB) and bloodPLUS3.1.pk3 (1.2 MB)ĭrop one of the. Jedi Knight: Jedi Academy MULTIPLAYER/SINGLEPLAYER combat mod
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